U.C. : Spunk Spelunk (Mobile)

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I am going to work on a mobile version for Spunk Spelunk. I recently finished making a prototype in LÖVE with buttons and all. Now I’m going to translate all of that code in Processing. It may take a long time because I am just starting to learn Processing. It’s actually quite simple and not super difficult. My plan is to publish Spunk Spelunk to the app store by the end of the year. Hopefully it’s sooner than that but that’s my plan.

I’ve also added a few things to the original game. As you can see in the image above, lava comes up from the bottom. It’s not as super dark as it was before, the bats’ eyes are also a little brighter, at the top of the screen it shows you how far down you’ve traveled in feet, at the game over screen it shows you how many emeralds you’ve collected and how far you’ve reached, along with your best in feet and emeralds collected, and most important of all the controls are better this time. Instead of space to swing, it’s the left and right arrow keys. Z to shoot, and like always up and down arrows keys to move. Check out my updated post for Spunk Spelunk.

One Legged Jonny isn’t completed yet. I still haven’t developed a goal for the game, but hopefully I’ll post it by Mid-June or so.

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