Ludum Dare 38


This is my 11th Ludum Dare. I told myself and others (many times) that I wasn’t going to be doing Ludum Dare this weekend due to all of the other projects I have under my belt, but the more I saw people getting prepared and excited for the event, I just couldn’t pass it up. It wasn’t till very late at night on Friday that I decided I was going to do it. My last LD was STEREOJO, a puzzle platformer, which I am still pursuing at the moment! This LD’s theme was: A Small World.

Asymmetry is a top-down shoot-em-up game, with something a little special added to it. Check it out! c:


Arc 0.5


Made a lot of improvements to Arc (LD 34 Inspired Game) these last couple of weeks. Menu navigation is better, the Progression for Classic Mode is improved (everything’s faster), Ability to Unlock Classic Difficulties, Spectate Mode, where you just watch the game play by itself, and saved highscores! Be sure to check it out! c:

What’s next: More Juice in Classic Mode, Blind Mode, Nucleus Mode (?), Port to Mobile, and some more stuff I’ll think of along the way. c:

If you don’t know what Blind Mode or Nucleus Mode is, you can find them in my recent posts.

Started: December 11, 2015

Last Updated: March 24, 2016

arc_play                    arc_record

Moving Melody


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Moving Melody started for my 5th Ludum Dare (#31) in December. Ludum Dare is a competition that happens 3 times a year where your goal is to make a game in 48 hours.


The theme was “Entire Game on One Screen”. I didn’t care for the theme. I already had a game idea before Ludum Dare, so the theme didn’t persuade me to do anything different with my game. I only managed to get 1 level in for my entry, so I wasn’t super pleased. If you want to check out my original entry, you can click the image above.

Instructions:) Spacebar to Jump

Moving Melody is a runner/endless runner rhythm game. You can play through the levels, or you can do Endless Mode. Jump to the music, enjoy beautiful clouds bounce to the beat, jump over buildings, jump over helicopters, and avoid paper airplanes! Enjoy c:

Moving Melody ended up like one of my previous games, One Legged Jonny, in the sense that it started in December’s Ludum Dare and was finished in late Spring. Maybe to some people that’s okay, but I personally think that it’s a little too long for what it ended up becoming. It’s not a super short game, but it has 5 levels, and an endless mode. Play the game and let me know how you think it is, because I’ve worked on it for such a long time and therefore it got annoying at times. Overall, I like the game because it’s a music game and I like music games. Hope you like!

Started: December 5, 2014

Finished: May 3, 2015

moving_melody_play                    moving_melody_record

Frisbee Training


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Frisbee Training is my 6th Ludum Dare (#32) Entry. Ludum Dare is a competition that happens 3 times a year where your goal is to make a game in 48 hours.

The theme was “Unconventional Weapon”. Frisbee Training is an Endless Shooter? Launch your Frisbee back and forth to kill your enemies!

You can either play this game by yourself and control both characters, or you can have a friend join you so it’s not as difficult.

Instructions: Arrow Keys to Move/Jump the First Player, WASD to Move/Jump the Second Player, & Spacebar, S, or the Down Key to throw your Frisbee.

Hint: If you jump on the painting, you can get to the top of train. c:

Started: April 17, 2015

LD Completion: April 19, 2015

Final Completion: April 21, 2015

frisbee_training_play                    frisbee_training_record

Boxed In


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Boxed In is a simple One Touch Endless Arcade Game. Tap to change your direction, bounce off the walls, avoid the red, and don’t run out of time!

This game was originally a game for the Android Market/Google Play, but if your android device is below KitKat then you should get this game for the PC because otherwise it will run slow.

Boxed In is my first game for the Android Market/Google Play. The game only took me about a week to make but the whole process of getting the game to be available in the Google Play Store took me about two days. All of the work was definitely worth it though!

*Sadly I could not make a Merchant Account for Google Play because I am not 18 yet and still in High School. Therefore, I could not have any ads or in-app purchases. Although hopefully soon I’ll have my own Business, which will allow me to create a Merchant Account. But since that hasn’t happened yet, will you support me on Patreon?

If you want to get the android version of the game, you can get it here from your device: Boxed In (Android Version). To get it on the PC, just click the “Play” link with the image below.

Started: December 25, 2014

Finished: December 31, 2014

boxedIn_play                    boxedIn_record

Color Hazard


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Color Hazard is an Endless Flyer and Dodger Game set in Space. You are a colorblind Astronaut trying to go deeper than any man has ever gone into space. Only the stars will provide you color. You’re going to need lots of gas for this long venture though. There are quick high tech mini gas stations, but there are also duds so be careful. Both look the same so if you can’t see color, getting gas may be a hazard. Doesn’t sound too bad does it? That’s not all, there are also Asteroids flying in from all sides so watch out! Enjoy. c:

This game was made with Processing. Originally I was recreating Space Invaders because I was just starting to learn Processing. I then changed the controls so that the ship could move in all directions, not just left and right. In that case, I didn’t have to shoot the enemies, I could just dodge them. It started to be a little fun so I took out the shooting, changed the enemies to asteroids, turned the ship into an astronaut, and made it look like you were in space. I then made the game black and white because I thought it looked pretty cool. But then I added Earth to the background and in color it looked really nice. I liked the black and white aspect but at the same time I enjoyed the color, so I wanted to find a way where I could switch between the black and white and color in the game itself. I wanted the color to be a big part of the game so that’s where I came up with the idea of the colored gas stations that look alike. I wanted the color to be important to the player. When it’s black and white, you don’t know which gas station is working, or is a dud. Therefore, without color, you’re taking a risk.

I still need to figure out how (or even if) I’m going to make Color Hazard for Android. Now that I completed working on the game, I’ll be focusing more on this Android situation. Aside from that, I’ll soon be starting creating a new game! c:

Started: July 13, 2014

Finished: October 13, 2014

color_hazard_play                    color_hazard_record