Ludum Dare 40

I did Ludum Dare this last weekend, this was my 12th LD! ūüėÄ

Break-In is an action packed competitive multiplayer game where your goal is to be the last person standing. Don’t fall into the pit of nothingness! D: Launch balls to break the bricks your opponent is standing on!

This game is like Breakout meets Super Smash Bros. but with no combat.

Go check it out! c:

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Ludum Dare 38

 

This is my 11th Ludum Dare. I told myself and others (many times) that I wasn‚Äôt going to be doing Ludum Dare this weekend due to all of the other projects I have under my belt, but the more I saw people getting prepared and excited for the event, I just couldn‚Äôt pass it up. It wasn‚Äôt till very late at night on Friday that I decided I was going to do it.¬†My last LD was STEREOJO, a puzzle platformer, which I am still pursuing at the moment! This LD’s theme was: A Small World.

Asymmetry is a top-down shoot-em-up game, with something a little special added to it. Check it out! c:

Arc 1.0

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Arc is a Challenging yet Simple,¬†Classic, ARCade Game. Escape from your Arc before it closes on you, for score! But make your moves wisely, because you don’t want to¬†crash into another Arc!¬†c:

(Arc is a Ludum Dare Inspired Game)

Started: December 11, 2015

Officially Released: March 31, 2016

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Arc 0.5

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Made a lot¬†of¬†improvements to¬†Arc (LD 34 Inspired Game) these last couple of weeks. Menu navigation is¬†better, the Progression for Classic Mode is improved (everything’s faster), Ability to Unlock Classic Difficulties, Spectate Mode, where you just watch the game play by itself, and saved¬†highscores!¬†Be sure to check it out!¬†c:

What’s next: More Juice in Classic Mode, Blind Mode, Nucleus Mode (?), Port to Mobile, and some more stuff I’ll think of along the way. c:

If you don’t know what Blind Mode or Nucleus Mode is, you can find them in my recent posts.

Started: December 11, 2015

Last Updated: March 24, 2016

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Moving Melody

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Moving Melody started for my 5th Ludum Dare (#31) in December. Ludum Dare is a competition that happens 3 times a year where your goal is to make a game in 48 hours.

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The theme was “Entire Game on One Screen”. I didn’t care for the theme. I already had a game idea before Ludum Dare, so the theme didn’t persuade me to do anything¬†different¬†with¬†my game. I only managed to get 1 level in for my entry, so I wasn’t super pleased. If you want to check out my original entry, you can click the image above.

Instructions:) Spacebar to Jump

Moving Melody is a runner/endless runner rhythm game. You can play through the levels, or you can do Endless Mode. Jump to the music, enjoy beautiful clouds bounce to the beat, jump over buildings, jump over helicopters, and avoid paper airplanes! Enjoy c:

Moving Melody ended up like one of my previous games,¬†One Legged Jonny, in the sense that it started in December’s Ludum Dare and was finished in late Spring. Maybe to some people that’s okay, but I personally think that¬†it’s¬†a little too long for what it ended up becoming. It’s not a super short game, but it has 5 levels, and an endless mode. Play the game and let me know how you think it is, because I’ve worked on it for such a long time and therefore it got annoying at times. Overall, I like the¬†game because it’s a music game and I like music games. Hope you like!


Started: December 5, 2014

Finished: May 3, 2015

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Frisbee Training

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Frisbee Training is my 6th Ludum Dare (#32) Entry. Ludum Dare is a competition that happens 3 times a year where your goal is to make a game in 48 hours.

The theme was “Unconventional Weapon”. Frisbee Training¬†is an Endless Shooter? Launch your Frisbee back and forth to kill your enemies!

You can either play this game by yourself and control both characters, or you can have a friend join you so it’s not as difficult.

Instructions: Arrow Keys to Move/Jump the First Player, WASD to Move/Jump the Second Player, & Spacebar, S, or the Down Key to throw your Frisbee.

Hint: If you jump on the painting, you can get to the top of train. c:


Started: April 17, 2015

LD Completion: April 19, 2015

Final Completion: April 21, 2015

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Boxed In

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Boxed In is a simple One Touch Endless Arcade Game. Tap to change your direction, bounce off the walls, avoid the red, and don’t run out of time!

This game was originally a game for the Android Market/Google Play, but if your android device is below KitKat then you should get this game for the PC because otherwise it will run slow.

Boxed In is my first game for the Android Market/Google Play. The game only took me about a week to make but the whole process of getting the game to be available in the Google Play Store took me about two days. All of the work was definitely worth it though!

*Sadly I could not make a Merchant Account for Google Play because I am not 18 yet and still in High School. Therefore, I could not have any ads or in-app purchases. Although hopefully soon I’ll have my own Business, which will allow me to create a Merchant Account. But since that hasn’t happened yet, will you support me on Patreon?

If you want to get the android version of the game, you can get it here from your device: Boxed In (Android Version). To get it on the PC, just click the “Play” link with the image below.


Started: December 25, 2014

Finished: December 31, 2014

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